It’s been a while since I’ve updated. It’s not that I haven’t been painting, unfortunately the painting I’ve been doing has been of the ’emulsion on walls with roller’ kind. Still, I wanted to make sure that something went up for July so I’ve quickly got this Infinity piece done – it’s technically the limited edition “Go-go Marlene” miniature (a futuristic news reporter with camera bot), but I’ll be using her as a Warcor. These are usually a tad pointless in game as they don’t have weapons and don’t add to your order pool but taking Joan of Arc as your Lieutenant will convert a Warcor to a regular ‘trooper’, thereby allowing you to use its order on another model, all for 3pts. This is way cheaper than PanO can normally get cheap orders.
Paintwise it’s the same basic pallette as all my other troops but applied differently as Marlene isn’t a military model.
Challenge Tally: 100 (yes I’m counting the camera bot as a second model, it’s my blog!)
Legionaries in KoW formation
Painting progresses, but slowly. June pretty much only sees the completion of these Roman legionaries, the third such unit in my army. To differentiate them, the centurion is a minor kitbash, with a head and left arm taken from Warlord’s plastic scorpion sprue (with the transverse crest added to the helmet). Once again the colours are all Army Painter: Dragon Red, Chainmail, Leather Brown, Barbarian Flesh mainly.
The army as a whole is nearing completion now, just one more unit of the same size as this one, then two small units, then it’s done!
Challenge Tally: 98
Joan of Arc
Joan of Arc reverse view
Knight of Montesa
Multirifle Guarda De Assalto
Hefty Infinity update today, I painted some of these a while ago but realised I never got round to uploading them, so they can all go up in one.
Joan of Arc is the new model that came for free with the Giraldez painting guide, truthfully I didn’t want the guide but the older Joan figures aren’t great so I bought one for her. She’s an excellent Lieutenant model in the game, not only being a potent combat piece but buffing the rest of the army in a couple of ways. The downside is that you have to reveal her early on, but it’s not yet gone south for me. She’s in the standard Military Orders scheme I’ve done, with her tabard being halved to show the crosses of both orders she can link with. It’s not entirely clear, but that’s down to the folds and placement of the tabard, nothing I can do about it.
The Knight of Montesa is an odd one. He can be taken by either the Military Orders or the Acontecimento sectorial, so his colour scheme has been done to not look out of place in either. In game, he is a mechanised unit, so deploys up to halfway up the board, which can be useful for a heavy infantry model. Both sectorials have other models that can deploy in advanced positions for support if needed.
My second Guarda has been painted to match the spitfire one. It’s not really a different model, the blister just comes with different arms and the left leg is separate and can be attached in a couple of positions. Multirifles in the new version have been improved, and have the benefit of no special weapon cost, so it’s slightly more viable against the powerful spitfire than it was before.
Fusiliers are the basic line troops of the faction, and can be taken in both Neoterra and the Military Orders. I painted them in a ‘generic’ scheme rather than sectorial so they wouldn’t look out of place in those, or indeed any future sectorials they end up in. Like with my Regulars there’s a lot of diversity in the skin tones and hair colours.
Challenge Tally: 81
Kings of War configuration
Hail Caesar configuration
Like my previous auxiliary units, these are have been kitbashed, this time a mix of Gripping Beast’s Arab infantry and yet more Warlord Auxilia sprues. The Arabs are properly from the era of the Crusades, but they are so simply equipped with robe, belt and spear that they don’t look too out of place representing troops from over 1000 years before. It’s likely that there’s no evidence for curved daggers etc from the Middle East in ancient times, but they work for me.
Challenge Tally: 69
Corporate Security Units
Peacemaker & Auxbot
Few more Infinity pieces today, starting with the remainder of the currently existing Acontecimento Regular models. Looking back, I have no idea why I didn’t just buy all 5 originally as it’s meant I had to try and get them as close as possible to the ones I painted last year. Like the previous efforts, I’ve tried to represent ethnic diversity on the few Infinity models with exposed skin (I’ll do similar on my Fusiliers when I get to them). I had to make the sniper’s position from spare resin scenery pieces as the model comes with a metal piece supposed to represent their foxhole, but it would have looked weird on the Antenociti’s bases I use so I had to abandon it.
The Corporate Security Units (well, one is a Dire Foe VIP, but whatever) are non-PanO units available to the Neoterra sectorial. They’re interesting due to their metachemistry role, which is made before each game and can give you something interesting (and often otherwise unavailable to PanO). Too random to build a plan around, but it can throw a surprise your opponent’s way I guess. I can also use the VIP model if I ever need a civilian for a scenario etc.
The Peacemaker is a remote combat unit available to all the PanO sectorials. It is deployed from a vehicle of some sort and as such can start the game up to halfway up the board, along with its auxbot companion. It can have a heavy shotgun, so can specialise in close-in combat (the auxbot has a flamethrower) or a spitfire which allows it to shoot high-burst firepower into the opponent’s deployment area from its likely starting position.
The Palbots are little helper remotes that can be controlled by engineers or doctors to carry out repairs/healing from a distance.
Challenge Tally: 51
The First Century
As in ancient times March brings forth the emergence of the legions from their winter barracks, ready to take on the barbarians at the edges of the empire. This unit is supposed to represent the first century of the cohort, which would have the most senior Centurion. As such, I’ve given him a head from the veteran sprue that I otherwise wasn’t going to use, and kitbashed an empty Centurion helmet, perhaps to show an old wound playing up and causing discomfort under the helmet. I played about a bit with different coloured washes to try to reflect stubble and scar tissue.
The models are (once again) painted in Army Painter’s Barbarian Flesh, Dragon Red, Platemail, Leather Brown, Matt Black & Greedy Gold, all with Strong Tone to tie it all together.
Challenge Tally: 42
Two Sentinel Squadrons
A brief numbers-bumping update now as I quickly knocked together some Imperial Guard Sentinels – bipedal walkers designed to scout ahead of the main army and deal with light targets. They have the same Ultramarine Blue/Deep Blue/Uniform Grey scheme as all the other vehicles.
Challenge Tally: 25